A multidisciplinary designer working at the intersection of emerging technology, spatial design, and human-centered systems. Combines prototyping, design strategy, storytelling, and visual design with strong execution and problem-solving skills to create impactful AR/VR/XR and HMI experiences.

EXPERIENCE


  Adjunct Instructor - ArtCenter College of Design  
Pasadena, CA 09/2024 - Present

  • Teach graduate and undergraduate courses on speculative design, creative technology, and interaction prototyping, blending research, design, and engineering into practice-oriented approaches.
  • Designed and taught 2 signature courses on computer vision–based interaction, guiding students to build immersive experiences through gesture recognition, facial tracking, and narrative prototyping. Integrated physical computing and UX methods into studio practice, encouraging prototypes with real-world feedback.
  • Directed 9+ workshops where students rapidly ideated, prototyped, and presented, strengthening collaboration, storytelling, and problem-solving.

Creative technologist - Strut Motor In  
Santa Monica, CA 10/2024 - Present

  • Led design of in-car AI characters and avatars, combining functional logic with visual storytelling to create emotionally resonant experiences that enhanced brand identity and supported integration into concept marketing demos and UX evaluation pipelines.
  • Built cross-platform computer vision frameworks in Python and JavaScript, turning complex real-time control systems into intuitive user interfaces for PC, WebGL, and embedded devices, ensuring broad accessibility and smoother prototyping workflows.
  • Developed a Unity digital twin to visualize HMI lighting behaviors, aligning marketing and engineering teams, reducing testing costs, accelerating demos, and enabling every team member to present creative ideas with minimal training effort.
  • Designed multi-channel APIs for web, client, and embedded access, improving cross-team collaboration, reducing iteration time by 40%, and ensuring smoother commercialization by making advanced features available through standardized endpoints.

XR Interaction Designer  - BMW Group.  
Munich, Germany 02/2023 - 12/2023

  • Served as a core designer/prototyper on BMW Augmented Reality Ride – CES 2024, delivering 20+ iterations with cross-continental teams and presenting results to BMW CEO and board, with 25k+ YouTube views, reinforcing BMW’s vision for future AR-enhanced mobility. 
  • Led the design and implementation of 3D map and spatial UI systems, translating complex geospatial data into intuitive interaction flows and defining a reusable 3D component library for future AR development.
  • ­­Partnered with GIS providers and Shanghai teams to build 6+ live map APIs and adapt localized voice UI/MoCap animations, improving developer efficiency by 30% while ensuring cultural adaptability for global user markets.
  • Coordinated cross-continental collaboration among PM, UX, and engineering, resolving technical and design misalignments to deliver consistent XR experiences, strengthening execution across diverse cultural and disciplinary contexts. 

Teaching Assistant & Peer Coach - ArtCenter College of Design  
Pasadena, CA 09/2022 - 08/2024

  • Facilitated student learning and project-based development in VR and hardware in 3 courses, collaborating with industry professionals from Oculus and DIDI.
  • Ran workshops and guided students from initial concept to final presentation, emphasizing research-driven projects, real-life contexts, and overcoming technical challenges.
  • Provided critical feedback, supported group work, and encouraged system thinking and the integration of emerging technologies in design solutions.

Freelancer 3D Artist  - BOLTBOLT LLC  
Pasadena, CA 04/2022 - 10/2022

  • Expertly designed and visualized 3D showrooms and pop-up stores, focusing on spatial planning and immersive brand experiences.
  • Created state-of-the-art interactive installations integrating physical electronics and computational devices, using Arduino, Blender and TouchDesigner.
  • Led hardware prototyping efforts, collaborating on conceptual sketches and prototype installations to bring innovative ideas to life.

3D and Visual Artist  - Ember Technology Co., ltd
Shenzhen, China 01/2021-09/2021

  • Expertly designed and visualized 3D showrooms and pop-up stores, focusing on spatial planning and immersive brand experiences.
  • Created state-of-the-art interactive installations integrating physical electronics and computational devices, using Arduino, Blender and TouchDesigner.
  • Led hardware prototyping efforts, collaborating on conceptual sketches and prototype installations to bring innovative ideas to life.



EDUCATION



Master of Fine Arts
in Media Design Practices
ArtCenter College of Design
Pasadena, CA, from 09/2021, GPA 3.90/4.0

Bachelor of Architecture Huaqiao University
Xiamen, China, 09/2016-07/2021

Bachelor of Architecture (Exchange Study) Niigata University
Niigata, Japan, 04/2019-08/2019


HONORS & AWARDS



HarvardXR 2025 Conference – Project Presentation & Live Demo
ArtCenter Reveal 2 – Graduate Showcase Exhibition
Meta Horizon World Academy – Training Program Participant
Snap Inc. Lens Fest 2025 demo showcase

NASA x Freelancer ‘Find me on the moon’ Design Challenge  – Honorable Mention (2024)
Snap Spectacle Community Challenge August - Open Source Winner (2025)
DNA Paris Design Awards – UI Design Category (2025)
MUSE Design Awards – Gold Winner (2025)
New York Product Design Awards – Silver Winner (2025)
iF Student Design Award – Finalist (2025)
UX Design Awards – Nominee (2025)

SKILLSET



3D & Visualization Blender, Gravity Sketch, Rhinoceros, V-Ray, AutoCAD, After Effects

XR Creative Prototyping Unity, Unreal, Arduino, Processing, C#, HTML/CSS, GLSL, VFX, VR/AR/MR Game Design, Lens Studio, AIGC

UI / UXWireframe, User Test, Motion Graphic, Video Edit, Figma, Protopie, Adobe Suite (Photoshop, Illustrator)

Others Architecture Design + Visualization, Graphic Design, 3D printing, Projection Mapping, Diagram Design, Video Edit, Slide Presentation, Creative Writing