Beginning my design and art journey within architecture, I've cultivated a deep understanding of how design mediates spatial and stakeholder dynamics, leading me to explore its broader societal impacts through community engagement and cultural intervention. My transition to digital media and virtual reality, fueled by an MFA in Media Design from Art Center, has been driven by a desire to harness technology's transformative power. Through immersive AR/VR projects and speculative design, I've probed the ethical, environmental, and socio-economic ramifications of technological advancements, notably in my thesis focusing on AR's role in reshaping the gig economy for enhanced worker support.
My experience at BMW's Innovation Lab further solidified my expertise as a full-stack XR designer and developer, where I leveraged spatial, experiential, and narrative understanding to pioneer enhanced human-vehicle interactions. This role honed my ability to integrate complex user insights with strategic design processes, emphasizing teamwork, strategic content creation, and a commitment to driving social and environmental change through design and technology.
EXPERIENCE
Munich, Germany 02/2023 - 12/2023
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Collaborated closely with R&D and UX teams to design and
prototype advanced in-car user interfaces, utilizing user feedback and
UX principles to enhance interaction models and integrate real-time user data
for improved functionality.
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Designed and developed Mixed Reality map application for
XReal AR devices, from concept to presentation, earn
approval for future pipeline
innovation.
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Presented
collaborative prototype to
the
BMW CEO and board members, asset
and design contribute to BMW’s CES 2024 AR Demo.
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Delivered over 20
prototypes, specializing in
aesthetic direction, shader program, and system integration for cross-functional international team.
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Conducted extensive experiments with Unity, Unreal, Blender, ProtoPie, and AIGC, incorporating motion capture technology to design
across multiple touchpoints.
Pasadena, CA 09/2022 - 08/2024
- Facilitated student learning and project-based development in VR and hardware in 3 courses, collaborating with industry professionals from Oculus and DIDI.
- Ran workshops and guided students from initial concept to final presentation, emphasizing research-driven projects, real-life contexts, and overcoming technical challenges.
- Provided critical feedback, supported group work, and encouraged
system thinking and the integration of emerging technologies in design
solutions.
Pasadena, CA 04/2022 - 10/2022
- Expertly designed and visualized 3D showrooms and pop-up stores, focusing on spatial planning and immersive brand experiences.
- Created state-of-the-art interactive installations integrating physical electronics and computational devices, using Arduino, Blender and TouchDesigner.
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Led hardware prototyping efforts, collaborating on conceptual
sketches and prototype installations to bring innovative ideas to life.
Shenzhen, China 01/2021-09/2021
- Expertly designed and visualized 3D showrooms and pop-up stores, focusing on spatial planning and immersive brand experiences.
- Created state-of-the-art interactive installations integrating physical electronics and computational devices, using Arduino, Blender and TouchDesigner.
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Led hardware prototyping efforts, collaborating on conceptual
sketches and prototype installations to bring innovative ideas to life.
EDUCATION
in Media Design Practices
Pasadena CA, from 09/2021, GPA 3.90/4.0
Xiamen China, 09/2016-07/2021
Niigata Japan, 04/2019-08/2019
SKILLSET
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